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F95zone cinderella escape 2
F95zone cinderella escape 2











So, I think people bother with unique mechanics less, and just go straight for a "you win, now fuck" sort of thing. And, if you're too powerful, there may not be much actual "game" to play.

f95zone cinderella escape 2

I'm not really into Dom stuff so I may be wrong here, but struggling towards Domming someone and failing multiple times doesn't seem to be that attractive in that fantasy. Or, worse (for people wanting Dom content anyway), you get Sub content instead. On the other hand, games where you play as a Dom rarely give you content for losing. Like, here - I'm betting this has a slightly awkward control scheme like his last game did, and that's intentional, because it feeds in to the restrictive feeling you should be getting from bondage. Just playing and not losing also tends to be a nice bit of buildup because of all the risks you take and the act of struggling onwards. Rewards - If you lose in a sub game, you see sex content, and if you win, you usually progress on to see a new or different kind of sex content. Because the work goes up exponentially, that tends to either lead to shallow games with lots of choice, or limited choice with lots of detail and a fleshed-out MC who isn't just a player insert (if done well anyway). The Dom character has all the control, and if you're portraying a game from the Dom perspective, you have to be able to account for as much of what the player wants to do, or give a good reason as to why you can't do that. Like, maybe you can choose to obey or resist when a captor wants you to suck their dick in a scene, but you're still probably gonna suck dick. Story & Choice - put simply, Sub games tend to have a limit by design on what you can do, because you're not the one in control of the overall situation.

f95zone cinderella escape 2 f95zone cinderella escape 2

Click to expand.I think most games just play into the submissive fantasy a bit easier:













F95zone cinderella escape 2